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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // By Alexander Enzmann
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- #declare Quartic_Saddle =
- quartic {
- < 0.0 0.0 0.0 0.0 0.0 0.0 0.0 4.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 -1.0
- 0.0 0.0 0.0 0.0 0.0 >
- }
-
- #declare Unit_Cube =
- intersection {
- plane { < 1 0 0> 1 texture { color Clear } }
- plane { <-1 0 0> 1 texture { color Clear } }
- plane { < 0 1 0> 1 texture { color Clear } }
- plane { < 0 -1 0> 1 texture { color Clear } }
- plane { < 0 0 1> 1 texture { color Clear } }
- plane { < 0 0 -1> 1 texture { color Clear } }
- }
-
- /* Crossed Trough */
- object {
- intersection {
- quartic { Quartic_Saddle
- texture {
- color Red
- specular 0.8
- roughness 0.005
- ambient 0.3
- diffuse 0.6
- }
- }
- intersection { Unit_Cube }
- }
- bounded_by {
- intersection { Unit_Cube scale <1.5 1.5 1.5> }
- }
- scale <2 2 2>
- rotate <0 -10 0>
- rotate <-60 0 0>
- translate <0 0 4>
- }
-
- camera {
- location <0.0 0.0 -4.0>
- right <1.33 0.0 0.0>
- up <0.0 1.0 0.0>
- direction <0.0 0.0 1.0>
- }
-
- object {
- light_source { <200 30 -300>
- colour White
- }
- }
-